Spades
is a plain-trick game in which spades are always trump. It is most often played
as a partnership game by four players.
The four players are in fixed partnerships, with partners sitting
opposite each other. Deal and play are clockwise.
A
standard pack of 52 cards is used. The cards, in each suit, rank from highest
to lowest: A, K, Q, J, 10, 9, 8, 7, 6,
5, 4, 3, 2.
The
first dealer is chosen at random, and the turn to deal rotates clockwise. The
cards are shuffled and then dealt singly, in clockwise order beginning with the
player on dealer's left, until all 52 cards have been dealt and everyone has
13.
·
In Spades, all four players bid a number of tricks.
·
Each team adds together the bids of the two partners,
and the total is the number of tricks that team must take in order to get a
positive score.
·
The bidding begins with the player to dealer's left
and continues clockwise around the table.
·
Everyone must bid a number, and in theory any number
from 0 to 13 is allowed. Unlike other games with bidding, there is no
requirement for each bid to be higher than the last one, and players are not
allowed to pass.
·
There is no second round of bidding - bids once made
cannot be altered. Example: South deals; West bids 3; North bids 1; East
bids 4; South bids 4. The objective of North and South is to win at least 5
ticks (4+1), East and West try to win at least 7 (4+3).
·
The player to dealer's left leads any card except a spade to the first trick.
·
Each player, in turn, clockwise, must follow suit if
able; if unable to follow suit, the player may play any card.
·
A trick containing a spade is won by the highest spade
played; if no spade is played, the trick is won by the highest card of the suit
led.
·
The winner of each trick leads to the next. Spades may
not be led until either
o
some player has played a spade (on the lead of another
suit, of course), or
o
the leader has
nothing but spades left in hand.
Playing
the first spade is known as "breaking" spades.
·
A side that makes their bid scores 10 points for each
trick bid and an additional point for each additional trick (overtrick) taken.
·
If a side does not make its bid (gets set), they lose
10 points for each trick they bid.
Advancing winners: Two or more
tables being played.
·
Four hands are played in each round.
·
One player keeps the table’s bids and scores for the
round.
·
Scores are achieved by each team for each round but
are kept individually.
·
Each player records their side’s score for that round
on his/her own score sheet.
·
At the end of each round, the side with the higher
score for that round advances to the next table. (See Rotation below)
·
Upon advancement, the incoming partners split and join
with the sitting partners, so that they make 2 new couples.
·
Play continues until the pre-determined number of
rounds has been played.
·
The individual(s) with the highest score wins. Some games may award prizes for high player
or high male and high female players.
Advanced
Options: (these options are typically only
used for 500 point rounds and are not used for four hand rounds and splitting
partners)